GrooveArena

· 6 min read

Games like Gartic Phone, but music

What makes Gartic Phone and Skribbl work as group games, why the music equivalents are mostly quizzes, and what a make-something-and-vote round sounds like.

If you have played Gartic Phone with a group you already know the shape of a good browser party game, and it is worth naming the parts — because the music-shaped version of it is much rarer than you would expect.

What Gartic Phone actually gets right

  • Everybody makes something. Nobody is an audience member waiting for a turn.
  • The skill floor is a stick figure. Being bad at it is funnier than being good at it, which means being bad at it is not a punishment.
  • You work alone and see the results together. The reveal is the whole game; the drawing is just how you get material for it.
  • It is a link. No account, no install, nothing to explain to the one person on a work laptop.

The third one is the load-bearing part. A game where everybody watches each other work has no reveal, and a game with no reveal is a task.

Why the music versions are mostly quizzes

Search for a musical Gartic Phone and you get song-guessing games. They are fine, and they are a different genre: you are recalling, not making. That makes them a trivia game with a soundtrack, and it inherits trivia's problem — the person who does not share the group's listening history simply loses, and knows it by round two.

The reason nobody built the making version for a long time is boring and technical. Drawing in a browser needs a canvas and a mouse. Making music in a browser needed audio scheduling accurate enough that a kick lands on the beat, which browsers were bad at until fairly recently — and if the kick is ten milliseconds late, everybody can hear it and nobody can say why.

The structure, translated

The same game loop, with the medium swapped.
Gartic PhoneThe music version
A prompt everybody getsA tempo everybody gets
A blank canvasEight empty bars
A drawing timerFour minutes
You cannot see other drawingsYou cannot hear other loops
The album at the endPlayback, one loop at a time
Laughing at the chainRating each one out of five

The constraint doing the work in both is the shared starting point. Everybody drawing the same prompt is what makes the results comparable and therefore funny; everybody building on the same tempo does exactly the same job. Let people pick their own tempo and you get eight tracks that cannot be set beside each other — which is the musical equivalent of everybody drawing a different prompt.

The part that surprises people

The person who insists they are not musical usually does well. Partly because drums are a grid and a grid is not intimidating, but mostly because they are not trying to make it good — they are trying to make it land, which is the correct instinct for an eight-bar loop being judged by five friends in about twelve seconds.

Producers in the room tend to lose their first few rounds for the mirror-image reason. Four minutes is not enough to arrange, so the habit of building something proper works against you, and the person who just put a loud kick pattern down and moved on gets the votes.

Where to try it

GrooveArena runs this format. Two to eight people, a link to a private room, no account, no install. If you want the rules first, how to play is the whole thing on one page — it takes about a minute to read and the game takes six to play.

Four minutes is shorter than it sounds.

Play a round